In this post, I have made a map that can demonstrate a little better what a Conflict 2010 map would look like.
This is just a rough sketch and doesn't take into account a few things, but it gives you an idea of how players will build around their city and in relatively safer areas and other players will join their cities.
Also note that real maps would have much more detailed terrain. Unlike this example, there will be natural and main-made pre-built terrain and most areas will be unique from each other to give a variety of places to fight in.
Possible Map
.
Sunday, February 25, 2007
Conflict 2010 career paths
Players will be able to choose different career paths for their themselves/their troops. They are not bound to a single career path, and there is nothing boring about any of the choices.
+Main Careers+
These careers are what nearly all players will want to have in the game, will be he most action-packed, and will make up the majority of the time players spend in the game.
1. Foot Soldier (offense)
Players who just want to get out and kill things can become a foot soldier. This is the cheapest choice and provides lots of action. Most players will want to do this to get right into the action. Foot soldiers are defined as players who buy mainly weapons, body armor, recruits, and occasionally vehicles with their funds. This isn't well-paying, but good players can make a decent profit from being ruthless soldiers.
2. Commander
Players who want to command small or potentially large forces of other troops (meaning players, but most players will always command their own AI soldiers) are defined as commanders. These leaders are excellent planners and have the potential of being assigned to command whole cities.
3. Security (defense)
These are soldiers who mainly defend. This won't be a terribly popular career except in outer-laying cities and when the enemy is on a large-scale offensive. Typically, players will switch around between being a foot soldier and security forces frequently depending on what's going on during the game.
4. Police
These are players who focus on both defense and offensive inner-city security. Unlike players just doing security, they will also try to root-up and destroy opponents desguised as your own citizens. Unless you want your politicians eliminated, your strategic targets blown up, and your supplies stolen, police are very important.
5. Driver
These are players who like to pilot machines much deadlier than the average soldier. Tanks and other armored vehicles are tough opponents, but are pricey. Piloting a deadly tank has to be earned by proving your worth to politicians or merchants, or accomplished by earning a lot of money yourself.
6. Pilot
These are players who prefer the air to the ground. Pilots can be the most destructive forces your military has, but high-tech aircraft are very pricey, so they will first have to prove themselves with out-dated aircraft.
7. Terrorist
These are players that infiltrate opponent's cities by disguising themselves to wreak havoc on them at a later time. They will sneak more opponents into the cities, start a terrorist cell, and perform tasks such as blowing up opponents targets, taking out soldiers from the inside, killing/terrorizing civillians to lower approval ratings, providing safe havens for fellow criminals, and sneaking in more criminals.
8. Thief/Robber/Burgler
These are players that have infiltrated the opponent's city and is focused on theft. Thieves will slyly steal supplies that are out in the open, robbers will attempt to steal soldiers'/civilians' funds through force, and burglers will infiltrate buildings to go for the most valuable supplies and payouts. When supplies are stolen by these criminals, they are either used by the player against the opponent or sold at a later date when the player returns to their own cities.
9. Spy
These are players who infiltrate the opponent's city to relay important information back to the base. They will seek out important targets for later strategic elimination/destruction, map out opponent cities, and figure out the enemy's plans. They will do this via exploring and interacting with other players. You could be talking to a new friend in your city without realizing he's going to use your information against you!
10. Assassin
These are players who have infiltrated the enemy's base and have bought and equipped themselves soley for the purpose of taking out a certain important target, no matter what. Their equipment is high tech and very expensive, and their developed skills as a player are outstanding. If you're a wealthy politician, comander, or merchant, watch your back; these players will sneak into your vents while you're sleeping and murder you, or could be that single-shot wonder that kills you while you're having a morning stroll.
+Sub-careers+
These careers are not time consuming and are for the occasional players passionate about them. They also work as side-careers for players who want to better their gaming experience. They can also give something at least moderately fun to do when there isn't a ton of action around (which is inevitable at some times for serious players).
1. Merchant
Buying and selling resources to make a profit is what being a merchant is all about. It's just a minor part of the game for players who like it, and for economies to flurrish and wars to be won, players who capitalize off of selling resources to other players is intrucate. Players need to be able to stop at other cities to buy supplies, and they can't buy everything they want without a merchant with hook-ups to get it for them. Merchants capitalize, other players get new/more supplies; it's win-win and can be a lot of fun to those players who are entrepreneurial at heart.
2. Land owner
In the beginning, claiming good land will be easy, but as the game progresses, it will be hard to claim new land. As a land owner, you will be able to build upon your claimed land (or pay others to build for you), and charge rent from players and merchants or help progress your city by building defenses and research facilities. You can claim new land by taking over enemy cities or buying it from another player.
3. Builder
These are players who want to spend their money on buildings or cities. The more they build, the better structures they will be able to build and the further your society will be able to progress.
4. Politician
Unlike typical democracies, capitalistic players will become the players with power to control the economy and other players. This career is accomplished by making lots of money (usually through being a large, well-known merchant/land owners) and spending that money on other players. Why would they spend money on other players? Because politicians are so rich that they don't need most of their money, so they will spend it to further capitalize or control other players. A commander can't set out on a full offensive without getting funds from you, so why not make him do as you say to get those funds? Power is wonderful.
+Main Careers+
These careers are what nearly all players will want to have in the game, will be he most action-packed, and will make up the majority of the time players spend in the game.
1. Foot Soldier (offense)
Players who just want to get out and kill things can become a foot soldier. This is the cheapest choice and provides lots of action. Most players will want to do this to get right into the action. Foot soldiers are defined as players who buy mainly weapons, body armor, recruits, and occasionally vehicles with their funds. This isn't well-paying, but good players can make a decent profit from being ruthless soldiers.
2. Commander
Players who want to command small or potentially large forces of other troops (meaning players, but most players will always command their own AI soldiers) are defined as commanders. These leaders are excellent planners and have the potential of being assigned to command whole cities.
3. Security (defense)
These are soldiers who mainly defend. This won't be a terribly popular career except in outer-laying cities and when the enemy is on a large-scale offensive. Typically, players will switch around between being a foot soldier and security forces frequently depending on what's going on during the game.
4. Police
These are players who focus on both defense and offensive inner-city security. Unlike players just doing security, they will also try to root-up and destroy opponents desguised as your own citizens. Unless you want your politicians eliminated, your strategic targets blown up, and your supplies stolen, police are very important.
5. Driver
These are players who like to pilot machines much deadlier than the average soldier. Tanks and other armored vehicles are tough opponents, but are pricey. Piloting a deadly tank has to be earned by proving your worth to politicians or merchants, or accomplished by earning a lot of money yourself.
6. Pilot
These are players who prefer the air to the ground. Pilots can be the most destructive forces your military has, but high-tech aircraft are very pricey, so they will first have to prove themselves with out-dated aircraft.
7. Terrorist
These are players that infiltrate opponent's cities by disguising themselves to wreak havoc on them at a later time. They will sneak more opponents into the cities, start a terrorist cell, and perform tasks such as blowing up opponents targets, taking out soldiers from the inside, killing/terrorizing civillians to lower approval ratings, providing safe havens for fellow criminals, and sneaking in more criminals.
8. Thief/Robber/Burgler
These are players that have infiltrated the opponent's city and is focused on theft. Thieves will slyly steal supplies that are out in the open, robbers will attempt to steal soldiers'/civilians' funds through force, and burglers will infiltrate buildings to go for the most valuable supplies and payouts. When supplies are stolen by these criminals, they are either used by the player against the opponent or sold at a later date when the player returns to their own cities.
9. Spy
These are players who infiltrate the opponent's city to relay important information back to the base. They will seek out important targets for later strategic elimination/destruction, map out opponent cities, and figure out the enemy's plans. They will do this via exploring and interacting with other players. You could be talking to a new friend in your city without realizing he's going to use your information against you!
10. Assassin
These are players who have infiltrated the enemy's base and have bought and equipped themselves soley for the purpose of taking out a certain important target, no matter what. Their equipment is high tech and very expensive, and their developed skills as a player are outstanding. If you're a wealthy politician, comander, or merchant, watch your back; these players will sneak into your vents while you're sleeping and murder you, or could be that single-shot wonder that kills you while you're having a morning stroll.
+Sub-careers+
These careers are not time consuming and are for the occasional players passionate about them. They also work as side-careers for players who want to better their gaming experience. They can also give something at least moderately fun to do when there isn't a ton of action around (which is inevitable at some times for serious players).
1. Merchant
Buying and selling resources to make a profit is what being a merchant is all about. It's just a minor part of the game for players who like it, and for economies to flurrish and wars to be won, players who capitalize off of selling resources to other players is intrucate. Players need to be able to stop at other cities to buy supplies, and they can't buy everything they want without a merchant with hook-ups to get it for them. Merchants capitalize, other players get new/more supplies; it's win-win and can be a lot of fun to those players who are entrepreneurial at heart.
2. Land owner
In the beginning, claiming good land will be easy, but as the game progresses, it will be hard to claim new land. As a land owner, you will be able to build upon your claimed land (or pay others to build for you), and charge rent from players and merchants or help progress your city by building defenses and research facilities. You can claim new land by taking over enemy cities or buying it from another player.
3. Builder
These are players who want to spend their money on buildings or cities. The more they build, the better structures they will be able to build and the further your society will be able to progress.
4. Politician
Unlike typical democracies, capitalistic players will become the players with power to control the economy and other players. This career is accomplished by making lots of money (usually through being a large, well-known merchant/land owners) and spending that money on other players. Why would they spend money on other players? Because politicians are so rich that they don't need most of their money, so they will spend it to further capitalize or control other players. A commander can't set out on a full offensive without getting funds from you, so why not make him do as you say to get those funds? Power is wonderful.
Saturday, February 24, 2007
Conflict 2010 (Long summary)
This post is explains the features a lot more in depth than the normal summary and the short summary on CH. The other 2010 summary post here is quicker and easier to read, though.
This will be a game in the under-represented and exciting genre of MMOFPS.
Players start off as a military recruit in one of two (or more) main cities. These starting cities will have everything they need to get out, explore, and fight.
They can then freely choose one of a few courses of action:
1. Go straight to the front line and either go it alone or join some other players for some immediate action.
2. Recruit your own personal army/group of computer AI and other players.
3. Build and explore your own dynamic cities using pre-made structure options.
4. Infiltrate the enemy's city to wreak havoc from the inside.
5. Get rich and build your power over cities, other players, and resources such as weapons and vehicles.
The point of the game is to eliminate (over a course of what could be months to over a year) the opposing armies' cities by killing all the players in the city and claiming (or destroying) their cities/land.
In the beginning, main cities start out with extremely good defenses that won't be able to be taken out until the opponent's army is technologically advanced and is decent size, making the main city extremely safe until later on when the opponent has deminished its defenses and obliterated its suburbs.
This game will not have many MMORPG elements in it, it will try to zone away from that and be more of a real war simulator. it will have quite a few RTS elements in it, though, like researching new technology with city funds etc.
The few RPG elements will include skill that you and your troops have with guns, such as better handling of recoil, and a few driving/flying skills, such as steadiness of flight controls and speed and handling of vehicles. This way, the player both builds his own skill but will have a reason to want to keep certain troops alive.
Also, merchants will get cheaper prices when buying wholesale products as they do it more, experienced politicians will get more control over automated aspects of cities and approval ratings.
Instead of running 1 guy out to his death, you recruit your own personal army of computer-controlled soldiers. You can recruit, say, 100 of them, and although you'll play FPS mode on one of the guys (doesn't matter who), you can control a team of around 10 computer soldiers who follow behind you and follow your directions. When your guy dies, he's dead for good, but your view switches to another of your group and you begin to play as that soldier. When your whole group of 10 or so dies, your view goes back to one of your soldiers back at your base. Whoever you are controlling can command the other soldiers.
That system gives it a more realistic, bloodier feel to the game, while essentially being just as useful as the typical MORPG corpse systems.
Cities will have civillian worker computer AI in them that are intrucate to keeping your soldiers at home alive and maintaining the city.
You will be able to build whole cities and defenses like you do in games like Warcraft, but it's in a 3D environment and the 3D structures will be fully explorable. This will give the game endless cityscape possibilities.
Players will function within a dynamic economy. Good players will be able to set up shops to sell equipment to other players and eventually be able to buy expensive vehicles, gadgets, and weapons for their team.
If a city is playing it's cards wrong, however, the war approval rating goes down and it will become harder to get new recruits and buy more equipment. A country will drop in approval rating if the war is going badly, such as losing many battles, being stomped by terrorists, having many civillian casualties, etc.
There will be lots of modern weapons and vehicles to choose from just like you'd expect from a war game, but with unconventional weapons as well, such as swords, bows, or chainsaws, if the player wishes.
Another unique thing about this war game will be the existance of terrorist cells, spies, assassins, and thieves.
There will be no friendly fire in this game, which will prevent the large amounts of random crime you would encounter if so, and therefore, terrorists will be from the opposing team posing as members of your team. This will give players the option to actually police their establishments; finding and eliminating terrorists, spies, thieves, and assassins by finding evidence to prove guilt and taking them out.
The game will use an evidence system to do this. If you have no evidence against somebody that appears to be on your team, you cannot shoot them, but if you uncover evidence at the scene, and can find matching evidence on them (in a search on them or on their property) or can find a witness that can ID them, you will be able to shoot them.
Any witnesses to their crime will also be able to kill them, though civillian witnesses are possible too.
As implied, the game will have many different careers you can pursue. You can be a foot soldier, drive war vehicles, fly planes, police your city, infiltrate opponents' bases posing as part of their team, become a filthy rich politician, or all of the above! It's completely open-ended, and all choices will be designed to be a blast to play as.
Your main mission is to defeat the other country, but a sub-missions system will be set up so players can set up goals for their group or other players, with rewards for those goals, and an automated missions system will also automatically give goals and rewards when certain events occur. For example, if there is a murder in your town, an auto-mission will come up to track down the murderer. This gives optional linier goals to players as events roll out.
This game idea is great because it will emerse players into a much more realistic kind of war simulation. They will collaborate with lots of other players, manage troops and cities, and tactically take out large-scale enemy cities without harming civillians.
Players would really get attached to this game for a number of reasons. The dynamic gameplay makes every day and every scenario unique, and the action keeps it exciting. Also, the constant need for players in each army would make players stay longer, login whenever they can, and have a blast helping their team out, because unlike most online action games, your main goal is accomplished over a course of months by more activity. You have to play it more often to win the game, in other words.
This game will be a great mix of MMOFPS, RPG, RTS, and simulation. I could see this as becoming an instant classic.
This will be a game in the under-represented and exciting genre of MMOFPS.
Players start off as a military recruit in one of two (or more) main cities. These starting cities will have everything they need to get out, explore, and fight.
They can then freely choose one of a few courses of action:
1. Go straight to the front line and either go it alone or join some other players for some immediate action.
2. Recruit your own personal army/group of computer AI and other players.
3. Build and explore your own dynamic cities using pre-made structure options.
4. Infiltrate the enemy's city to wreak havoc from the inside.
5. Get rich and build your power over cities, other players, and resources such as weapons and vehicles.
The point of the game is to eliminate (over a course of what could be months to over a year) the opposing armies' cities by killing all the players in the city and claiming (or destroying) their cities/land.
In the beginning, main cities start out with extremely good defenses that won't be able to be taken out until the opponent's army is technologically advanced and is decent size, making the main city extremely safe until later on when the opponent has deminished its defenses and obliterated its suburbs.
This game will not have many MMORPG elements in it, it will try to zone away from that and be more of a real war simulator. it will have quite a few RTS elements in it, though, like researching new technology with city funds etc.
The few RPG elements will include skill that you and your troops have with guns, such as better handling of recoil, and a few driving/flying skills, such as steadiness of flight controls and speed and handling of vehicles. This way, the player both builds his own skill but will have a reason to want to keep certain troops alive.
Also, merchants will get cheaper prices when buying wholesale products as they do it more, experienced politicians will get more control over automated aspects of cities and approval ratings.
Instead of running 1 guy out to his death, you recruit your own personal army of computer-controlled soldiers. You can recruit, say, 100 of them, and although you'll play FPS mode on one of the guys (doesn't matter who), you can control a team of around 10 computer soldiers who follow behind you and follow your directions. When your guy dies, he's dead for good, but your view switches to another of your group and you begin to play as that soldier. When your whole group of 10 or so dies, your view goes back to one of your soldiers back at your base. Whoever you are controlling can command the other soldiers.
That system gives it a more realistic, bloodier feel to the game, while essentially being just as useful as the typical MORPG corpse systems.
Cities will have civillian worker computer AI in them that are intrucate to keeping your soldiers at home alive and maintaining the city.
You will be able to build whole cities and defenses like you do in games like Warcraft, but it's in a 3D environment and the 3D structures will be fully explorable. This will give the game endless cityscape possibilities.
Players will function within a dynamic economy. Good players will be able to set up shops to sell equipment to other players and eventually be able to buy expensive vehicles, gadgets, and weapons for their team.
If a city is playing it's cards wrong, however, the war approval rating goes down and it will become harder to get new recruits and buy more equipment. A country will drop in approval rating if the war is going badly, such as losing many battles, being stomped by terrorists, having many civillian casualties, etc.
There will be lots of modern weapons and vehicles to choose from just like you'd expect from a war game, but with unconventional weapons as well, such as swords, bows, or chainsaws, if the player wishes.
Another unique thing about this war game will be the existance of terrorist cells, spies, assassins, and thieves.
There will be no friendly fire in this game, which will prevent the large amounts of random crime you would encounter if so, and therefore, terrorists will be from the opposing team posing as members of your team. This will give players the option to actually police their establishments; finding and eliminating terrorists, spies, thieves, and assassins by finding evidence to prove guilt and taking them out.
The game will use an evidence system to do this. If you have no evidence against somebody that appears to be on your team, you cannot shoot them, but if you uncover evidence at the scene, and can find matching evidence on them (in a search on them or on their property) or can find a witness that can ID them, you will be able to shoot them.
Any witnesses to their crime will also be able to kill them, though civillian witnesses are possible too.
As implied, the game will have many different careers you can pursue. You can be a foot soldier, drive war vehicles, fly planes, police your city, infiltrate opponents' bases posing as part of their team, become a filthy rich politician, or all of the above! It's completely open-ended, and all choices will be designed to be a blast to play as.
Your main mission is to defeat the other country, but a sub-missions system will be set up so players can set up goals for their group or other players, with rewards for those goals, and an automated missions system will also automatically give goals and rewards when certain events occur. For example, if there is a murder in your town, an auto-mission will come up to track down the murderer. This gives optional linier goals to players as events roll out.
This game idea is great because it will emerse players into a much more realistic kind of war simulation. They will collaborate with lots of other players, manage troops and cities, and tactically take out large-scale enemy cities without harming civillians.
Players would really get attached to this game for a number of reasons. The dynamic gameplay makes every day and every scenario unique, and the action keeps it exciting. Also, the constant need for players in each army would make players stay longer, login whenever they can, and have a blast helping their team out, because unlike most online action games, your main goal is accomplished over a course of months by more activity. You have to play it more often to win the game, in other words.
This game will be a great mix of MMOFPS, RPG, RTS, and simulation. I could see this as becoming an instant classic.
Conflict 2010 summary
The most realistic, addicting, unique, and dynamic war game to date!
Imagine an entire war played out by users over a course of many months, in first-person view, where every single time you play, it is a different experience. A game that is more like fighting in an actual war than simulating certain small aspects of war.
This is what Conflict is set out to accomplish. It is a great mix of MMOFPS, RTS, Simulation, and RPG.
Two or more countries' cities are on a very large online map that uses multiple servers and resource management programs to ensure smooth gameplay.
Players will start out in one of these cities with basic gear and many options of gameplay:
1. Go straight to the front line and either go it alone or join some other players for some immediate action.
2. Recruit your own personal army/group of computer AI and other players.
3. Build and explore your own dynamic cities using pre-made structure options.
4. Infiltrate the enemy's city to wreak havoc from the inside.
5. Get rich and build your power over cities, other players, and resources such as weapons and vehicles.
As the game progresses and cities are destroyed, technology will also become better and cheaper until one country's main city is completely destroyed. This means you will start off doing dogfights and bloody up-close combat and end up doing precision bombings and full-scale tactical seiges.
Features include:
* From cheaper, older weapons, to ultra high-tech and unconventional weapons, you will always have a giant arsenal to choose from.
* Drive military vehicles such as tanks, and even fly planes, jets, and helecoptors! From old-time dogfights to precision bombings, the possibilities are endless.
* Play with thousands of other players on what appears to be an extremely large, singlular map.
* Player-created cityscapes, player-created economies, and a variety of different career paths to choose from make every single day unique and a lot of fun.
* One of the only games where the more often you login, the more you help your team out. Since the battles go on for months at a time, your country will ALWAYS encourage you to login instead of just ending abruptly in an hour like most FPSs. This could be the most addicting game ever made.
* As this is so far the closest a war game would come to an actual war, so it would be an instant hit with fans of military games, and the other elements of gameplay would span it's audience to an enormous amount of players.
* It can be created relatively cheaply. A few free/commercial engines can be used for core functionality and graphics are all kept low to help increase the amount of players that can be on the map, similar to what Warcraft III does.
* Many open-ended career paths to choose from, including foot soldier, security, police, commander, pilot, terrorist, spy, assassin, merchant, builder, politician, and more!
This game is cheap to make, a blast to play, and so revolutionary that it would bring crowdsourcing methods to the eyes and ears of the world.
Imagine an entire war played out by users over a course of many months, in first-person view, where every single time you play, it is a different experience. A game that is more like fighting in an actual war than simulating certain small aspects of war.
This is what Conflict is set out to accomplish. It is a great mix of MMOFPS, RTS, Simulation, and RPG.
Two or more countries' cities are on a very large online map that uses multiple servers and resource management programs to ensure smooth gameplay.
Players will start out in one of these cities with basic gear and many options of gameplay:
1. Go straight to the front line and either go it alone or join some other players for some immediate action.
2. Recruit your own personal army/group of computer AI and other players.
3. Build and explore your own dynamic cities using pre-made structure options.
4. Infiltrate the enemy's city to wreak havoc from the inside.
5. Get rich and build your power over cities, other players, and resources such as weapons and vehicles.
As the game progresses and cities are destroyed, technology will also become better and cheaper until one country's main city is completely destroyed. This means you will start off doing dogfights and bloody up-close combat and end up doing precision bombings and full-scale tactical seiges.
Features include:
* From cheaper, older weapons, to ultra high-tech and unconventional weapons, you will always have a giant arsenal to choose from.
* Drive military vehicles such as tanks, and even fly planes, jets, and helecoptors! From old-time dogfights to precision bombings, the possibilities are endless.
* Play with thousands of other players on what appears to be an extremely large, singlular map.
* Player-created cityscapes, player-created economies, and a variety of different career paths to choose from make every single day unique and a lot of fun.
* One of the only games where the more often you login, the more you help your team out. Since the battles go on for months at a time, your country will ALWAYS encourage you to login instead of just ending abruptly in an hour like most FPSs. This could be the most addicting game ever made.
* As this is so far the closest a war game would come to an actual war, so it would be an instant hit with fans of military games, and the other elements of gameplay would span it's audience to an enormous amount of players.
* It can be created relatively cheaply. A few free/commercial engines can be used for core functionality and graphics are all kept low to help increase the amount of players that can be on the map, similar to what Warcraft III does.
* Many open-ended career paths to choose from, including foot soldier, security, police, commander, pilot, terrorist, spy, assassin, merchant, builder, politician, and more!
This game is cheap to make, a blast to play, and so revolutionary that it would bring crowdsourcing methods to the eyes and ears of the world.
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