The most realistic, addicting, unique, and dynamic war game to date!
Imagine an entire war played out by users over a course of many months, in first-person view, where every single time you play, it is a different experience. A game that is more like fighting in an actual war than simulating certain small aspects of war.
This is what Conflict is set out to accomplish. It is a great mix of MMOFPS, RTS, Simulation, and RPG.
Two or more countries' cities are on a very large online map that uses multiple servers and resource management programs to ensure smooth gameplay.
Players will start out in one of these cities with basic gear and many options of gameplay:
1. Go straight to the front line and either go it alone or join some other players for some immediate action.
2. Recruit your own personal army/group of computer AI and other players.
3. Build and explore your own dynamic cities using pre-made structure options.
4. Infiltrate the enemy's city to wreak havoc from the inside.
5. Get rich and build your power over cities, other players, and resources such as weapons and vehicles.
As the game progresses and cities are destroyed, technology will also become better and cheaper until one country's main city is completely destroyed. This means you will start off doing dogfights and bloody up-close combat and end up doing precision bombings and full-scale tactical seiges.
Features include:
* From cheaper, older weapons, to ultra high-tech and unconventional weapons, you will always have a giant arsenal to choose from.
* Drive military vehicles such as tanks, and even fly planes, jets, and helecoptors! From old-time dogfights to precision bombings, the possibilities are endless.
* Play with thousands of other players on what appears to be an extremely large, singlular map.
* Player-created cityscapes, player-created economies, and a variety of different career paths to choose from make every single day unique and a lot of fun.
* One of the only games where the more often you login, the more you help your team out. Since the battles go on for months at a time, your country will ALWAYS encourage you to login instead of just ending abruptly in an hour like most FPSs. This could be the most addicting game ever made.
* As this is so far the closest a war game would come to an actual war, so it would be an instant hit with fans of military games, and the other elements of gameplay would span it's audience to an enormous amount of players.
* It can be created relatively cheaply. A few free/commercial engines can be used for core functionality and graphics are all kept low to help increase the amount of players that can be on the map, similar to what Warcraft III does.
* Many open-ended career paths to choose from, including foot soldier, security, police, commander, pilot, terrorist, spy, assassin, merchant, builder, politician, and more!
This game is cheap to make, a blast to play, and so revolutionary that it would bring crowdsourcing methods to the eyes and ears of the world.
Saturday, February 24, 2007
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