Players will be able to choose different career paths for their themselves/their troops. They are not bound to a single career path, and there is nothing boring about any of the choices.
+Main Careers+
These careers are what nearly all players will want to have in the game, will be he most action-packed, and will make up the majority of the time players spend in the game.
1. Foot Soldier (offense)
Players who just want to get out and kill things can become a foot soldier. This is the cheapest choice and provides lots of action. Most players will want to do this to get right into the action. Foot soldiers are defined as players who buy mainly weapons, body armor, recruits, and occasionally vehicles with their funds. This isn't well-paying, but good players can make a decent profit from being ruthless soldiers.
2. Commander
Players who want to command small or potentially large forces of other troops (meaning players, but most players will always command their own AI soldiers) are defined as commanders. These leaders are excellent planners and have the potential of being assigned to command whole cities.
3. Security (defense)
These are soldiers who mainly defend. This won't be a terribly popular career except in outer-laying cities and when the enemy is on a large-scale offensive. Typically, players will switch around between being a foot soldier and security forces frequently depending on what's going on during the game.
4. Police
These are players who focus on both defense and offensive inner-city security. Unlike players just doing security, they will also try to root-up and destroy opponents desguised as your own citizens. Unless you want your politicians eliminated, your strategic targets blown up, and your supplies stolen, police are very important.
5. Driver
These are players who like to pilot machines much deadlier than the average soldier. Tanks and other armored vehicles are tough opponents, but are pricey. Piloting a deadly tank has to be earned by proving your worth to politicians or merchants, or accomplished by earning a lot of money yourself.
6. Pilot
These are players who prefer the air to the ground. Pilots can be the most destructive forces your military has, but high-tech aircraft are very pricey, so they will first have to prove themselves with out-dated aircraft.
7. Terrorist
These are players that infiltrate opponent's cities by disguising themselves to wreak havoc on them at a later time. They will sneak more opponents into the cities, start a terrorist cell, and perform tasks such as blowing up opponents targets, taking out soldiers from the inside, killing/terrorizing civillians to lower approval ratings, providing safe havens for fellow criminals, and sneaking in more criminals.
8. Thief/Robber/Burgler
These are players that have infiltrated the opponent's city and is focused on theft. Thieves will slyly steal supplies that are out in the open, robbers will attempt to steal soldiers'/civilians' funds through force, and burglers will infiltrate buildings to go for the most valuable supplies and payouts. When supplies are stolen by these criminals, they are either used by the player against the opponent or sold at a later date when the player returns to their own cities.
9. Spy
These are players who infiltrate the opponent's city to relay important information back to the base. They will seek out important targets for later strategic elimination/destruction, map out opponent cities, and figure out the enemy's plans. They will do this via exploring and interacting with other players. You could be talking to a new friend in your city without realizing he's going to use your information against you!
10. Assassin
These are players who have infiltrated the enemy's base and have bought and equipped themselves soley for the purpose of taking out a certain important target, no matter what. Their equipment is high tech and very expensive, and their developed skills as a player are outstanding. If you're a wealthy politician, comander, or merchant, watch your back; these players will sneak into your vents while you're sleeping and murder you, or could be that single-shot wonder that kills you while you're having a morning stroll.
+Sub-careers+
These careers are not time consuming and are for the occasional players passionate about them. They also work as side-careers for players who want to better their gaming experience. They can also give something at least moderately fun to do when there isn't a ton of action around (which is inevitable at some times for serious players).
1. Merchant
Buying and selling resources to make a profit is what being a merchant is all about. It's just a minor part of the game for players who like it, and for economies to flurrish and wars to be won, players who capitalize off of selling resources to other players is intrucate. Players need to be able to stop at other cities to buy supplies, and they can't buy everything they want without a merchant with hook-ups to get it for them. Merchants capitalize, other players get new/more supplies; it's win-win and can be a lot of fun to those players who are entrepreneurial at heart.
2. Land owner
In the beginning, claiming good land will be easy, but as the game progresses, it will be hard to claim new land. As a land owner, you will be able to build upon your claimed land (or pay others to build for you), and charge rent from players and merchants or help progress your city by building defenses and research facilities. You can claim new land by taking over enemy cities or buying it from another player.
3. Builder
These are players who want to spend their money on buildings or cities. The more they build, the better structures they will be able to build and the further your society will be able to progress.
4. Politician
Unlike typical democracies, capitalistic players will become the players with power to control the economy and other players. This career is accomplished by making lots of money (usually through being a large, well-known merchant/land owners) and spending that money on other players. Why would they spend money on other players? Because politicians are so rich that they don't need most of their money, so they will spend it to further capitalize or control other players. A commander can't set out on a full offensive without getting funds from you, so why not make him do as you say to get those funds? Power is wonderful.
Sunday, February 25, 2007
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